DXGM Token and Revenues
The DXGM token is the most important part of the experience and sharing economy created for the DEXGame Metaverse. The decentralized finance model of the components in this metaverse created by DEXGame works only with the DXGM token. The DXGM token is produced as an ERC20 utility token built on the Ethereum blockchain.
Some types of uses of the DXGM token that make up the main sources of revenue in the DEXGame Metaverse are listed below. It is predicted that revenue types will increase with the growth of the ecosystem and once the dynamism is ensured.
TYPE OF USE THAT IS CONVERTED TO REVENUE
DEXPARK
DEXPO
Asset costs for customizable virtual character creation
X
X
Game Staking costs for SP and MP game types
Arena duel and tournament entry fees for MP game types
X
Gamer and team token creation costs
X
Investments made through the Gamer-Team Token Exchange
X
Investments in Cryptocurrency-based gaming Ventures through the IDO Platform
X
Costs for publishing NFTs in NFT galleries
X
Costs incurred in trades and exchanges at NFT galleries
X
Costs of the release of games developed by game developers in the Arena
X
Costs for game houses to be purchased or rented by amateur e-Sports teams
X
Costs of opening a store
X
Costs for products and services to be purchased from outlets
X
Costs of carrying out promotional and marketing activities in advertisement areas
X
X
Participation costs for special events and organizations
X
X
DEXGame will provide various incentives related to the usage types of DXGM token given above. In addition to DEXPARK, with the activation of DEXPO, game developers and content producers will be rewarded with DXGM tokens if they contribute to the growth of the metaverse in the early stages. Similarly, brands and organizations that will open stores in the DEXGame Metaverse at an early stage will also receive a certain amount of DXGM awards. DEXGame Metaverse, which has similar early stage reward mechanisms for gamers, teams and investors, is aware that it is their users who will keep this metaverse alive. For this reason, DEXGame wants to build and grow this virtual world with its users. For this purpose, it will announce incentive programs to increase the number of users and grow the ecosystem through various activities and applications through official communication channels in the process.
The DXGM token will be a stake token that works as integrated with DEXGame's other products. Investors will have a chance to generate more revenue by staking the DXGM token. At the same time, DEXGame, which will deploy a DAO structure in the coming phases, will offer DXGM token holders the opportunity to participate in voting on the DEXGame Metaverse roadmap and features. In this system, not only investors, but also all users who own DXGM tokens, such as gamers, teams, vendors, game developers, artists, etc. will have the right to vote.
DEXGame Metaverse will provide DXGM token investors with additional revenue on their investment through staking. In addition, it creates its own revenue with the above payment types. Apart from this, DEXGame receives a certain share of each revenue source realized in DEXPARK, as can be seen from some revenue distribution tables of the usage scenarios below. The number of use cases may increase and change as the DEXGame Metaverse grows.
A large portion of these revenues from different sources will go to users (game developers, artists, etc.) who have labored in generating revenue. A certain portion of the revenues will be shared with investors holding DXGM tokens at certain rates. DEXGame has built a sharing economy that focuses on transferring a significant portion of revenues to its users who has contributed to the platform with labor and investments. The distribution ratios of some scenarios for this established sharing economy are given in the table below.
Figure 14 - Distribution of Award Pool Prizes
Figure 15 - Distribution of Revenues from The Gamer-Team Token Exchange
Figure 16 - Distribution of Revenues from NFT Trading
Figure 17 - Distribution of Award Pool of The Games Published in The Arena
Figure 18 - Distribution of Revenues from Investments.
Figure 19 - Distribution of Revenues from Marketing Activities.
Figure 20 - Distribution of Revenues from Events.
Figure 21 - Distribution of Revenues from the Brand & Vendor Sales.
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